Let's get some more #Atari8bit games #FujiNet #HighScoreEnabled. (thread)
There are more than 4 dozen High Score enabled games, can some of you help to port some more?
There is a repo for these games:
https://github.com/FujiNetWIFI/fujinet-high-scores
One of the games that has been fully disassembled, and builds a working executable, and is ready to have a high score table transplanted into it, is Berzerk.
https://github.com/FujiNetWIFI/fujinet- … ts/berzerk
It needs a high score table patched in after game over.
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One can be grabbed from any of the other games in atari-game-ports, such as Donkey Kong:
https://github.com/FujiNetWIFI/fujinet- … iscore.asm
It implements a high score routine that saves to sectors 719 and 720 on the disk, so it can be used and tested locally.
It uses the display list to cut a hole in the screen, for the mode 6 display of the scores. It then loads the scores in from disk. Checks them looking for an eligible slot, and if one is found, grabs the user input and writes to disk. If one isn't found, it simply jumps right to a pause, before tidying up and exiting.
The Makefiles in both dkong and berzerk assemble the code, build the bootable ATR disk, build write-high-score and high-score-enable, and use those two tools to both insert the high score sectors, and to alter the first 16 bytes of the ATR file to indicate that it is high score enabled.
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Let's start getting more of these games patched and ported, and we'll host them for High Score Enabled sharing of scores!
-Thom